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Post by Mecha-StannisForever on Nov 30, 2017 22:01:31 GMT
I played a little bit of Kotor on my phone ... though I'm too sick to get a lot out of it. I started noticing after half an hour that I had real difficulties fully comprehending all of the dialogue options. Anyway, I just wanted to say how fascinating it is to play Kotor knowing the true idenity of the main character. I remember the first time I played it and didn't know about the twist, I tried to be an exemplary Jedi, so halfway through the game I was already pure light side. On repeat playthroughs though, this has become somewhat more complicated. It's not that I enjoy being cruel in this game, far from it actually. And let's be honest, as great as the first Kotor is, it doesn't have the deepest or most subtle light & dark mechanic. Most of the time, it just comes down to either being a saint, or a complete and utter piece of shit. There is no real inbetween (unless you play a character who is absurdly bipolar), which is a real shame. But I think playing as a purely light side Revan completely undermines not only the character, but the entire story of the game. Darth Revan is one of the few Star Wars characters who can't really be categorized as good or evil, light or dark, there is so much depth to him, so many layers. So every time there is the option to have him say something like "The Light Side will smite you, evil one!", I want to puke. Plus, I absolutely despise what the Jedi counsel did to him, so I categorically refuse to comply or work for them. Seriously, how fucked up is it what they did to him. Kotor 1 and 2. Still to this day, probably my favourite games. Easily the best Star Wars games. It's probably one of the more interesting Star Wars stories in general, one that points out the flaws in the Jedi, and explores the Sith beyond what we got on screen. I think the second game really had a lot more of a moral grey to it. The council remnants in that game, people like Atris were self-destructive and repressed, and ultimately their lack of any real understanding of the threat they faced drove them to near extinction. The Sith in the game are driven by vengeance or a hunger for power in the vacuum left by Malak's death and Revan's departure. Every aspect of the game is a direct result of Revan and his actions. The Mass Shadow Generator created Sion and Nihilus (in fact Nihilus is the opposite of the exile, who cut their connection to the force off to survive the effect of Malachor v's destruction, while Nihilus fed on it to sustain himself), and affected Bao-Dur who feels guilt for creating it in the first place, resulting in the death of thousands. Atton was a sith assassin under Revan's command, who did some very messed up shit on his command. Brianna's mother died fighting for Revan, and later, her father was killed in combat against Revan. Goto wishes to find Revan because he believes only he can restore the Republic to order. Canderous was made Mandalore by Revan who ordered him to gather the clans in preparation for another great war. Mira lost her family during the war with the mandalorians before being adopted as one of them, then lost that life to Revan and his armies. T3-M4 was sent by either Bastilla or Carth to try and find Revan. HK-47 was built by Revan and has a desire to find and serve his beloved master once more. Kreia was the one who encouraged Revan in his early years as his master to seek greater knowledge, ultimately fuelling his fall to the dark side. Many of the surviving Jedi reluctantly admit that their failure to work alongside Revan ultimately led to his fall, and their own demise. Hell, the galaxy is as screwed up as it is because of everything Revan and Malak did. Kotor 1 has a great story and will always be incredible, but Kotor 2 has such levity. Everything in the galaxy is a remnant of a shattered whole. Street gangs formed by refugees on Nar Shadaar, bombed out Telos, ruined Dantooine, Mandalorian remnants. The world feels empty, desolate. This is a galaxy on the edge of collapse, barely alive after two generations of long and bloody conflicts. The world building was sublime, truly one of Obsidian's best features. I can only wonder what might have become of this series had Lucas Arts not forced a release date... or had greenlit KOTOR 3. A man can only dream. Revan was the catalyst of everything that is KOTOR, which is why I was so underwhelmed by SWTOR. It lost the essence of the story, Revan's journey. While the idea of a sith emperor who turned Revan and Malak was cool, the way SWTOR executes it is awful. The story up until that point revolves around Revan. He was the catalyst of the narrative. They sacrificed story for an MMO cash in, which really cheapened it. *cough cough, blame EA again cough cough*
That said, I would've loved to have seen the original Sith storyline. It wouldn't have been the same, but Kreia teasing of the true sith waiting in the forgotten darkness of the galaxy was so foreboding and ebbing with potential. SWTOR had fun moments, but boy did it under deliver. The "true sith" Kreia promised were barely anything more than a Galactic Empire rip off. I like the idea of Darth Vitiate, a sort of ancient demigod sith, an eternal emperor who fuels himself on death, like Nihilus, to extend his. Who used the Mandalorians and Revan to shatter the Republic and destroy the Jedi. And now Revan and the Exile join forces to stop him before he consumes the entire galaxy. That would have been so much better than what we got. Not to mention it would make much more sense than a giant Empire existing in secret for hundred of years... And lest I forget HK-47
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Post by Basil on Nov 30, 2017 23:05:06 GMT
I played a little bit of Kotor on my phone ... though I'm too sick to get a lot out of it. I started noticing after half an hour that I had real difficulties fully comprehending all of the dialogue options. Anyway, I just wanted to say how fascinating it is to play Kotor knowing the true idenity of the main character. I remember the first time I played it and didn't know about the twist, I tried to be an exemplary Jedi, so halfway through the game I was already pure light side. On repeat playthroughs though, this has become somewhat more complicated. It's not that I enjoy being cruel in this game, far from it actually. And let's be honest, as great as the first Kotor is, it doesn't have the deepest or most subtle light & dark mechanic. Most of the time, it just comes down to either being a saint, or a complete and utter piece of shit. There is no real inbetween (unless you play a character who is absurdly bipolar), which is a real shame. But I think playing as a purely light side Revan completely undermines not only the character, but the entire story of the game. Darth Revan is one of the few Star Wars characters who can't really be categorized as good or evil, light or dark, there is so much depth to him, so many layers. So every time there is the option to have him say something like "The Light Side will smite you, evil one!", I want to puke. Plus, I absolutely despise what the Jedi counsel did to him, so I categorically refuse to comply or work for them. Seriously, how fucked up is it what they did to him. Kotor 1 and 2. Still to this day, probably my favourite games. Easily the best Star Wars games. It's probably one of the more interesting Star Wars stories in general, one that points out the flaws in the Jedi, and explores the Sith beyond what we got on screen. I think the second game really had a lot more of a moral grey to it. The council remnants in that game, people like Atris were self-destructive and repressed, and ultimately their lack of any real understanding of the threat they faced drove them to near extinction. The Sith in the game are driven by vengeance or a hunger for power in the vacuum left by Malak's death and Revan's departure. Every aspect of the game is a direct result of Revan and his actions. The Mass Shadow Generator created Sion and Nihilus (in fact Nihilus is the opposite of the exile, who cut their connection to the force off to survive the effect of Malachor v's destruction, while Nihilus fed on it to sustain himself), and affected Bao-Dur who feels guilt for creating it in the first place, resulting in the death of thousands. Atton was a sith assassin under Revan's command, who did some very messed up shit on his command. Brianna's mother died fighting for Revan, and later, her father was killed in combat against Revan. Goto wishes to find Revan because he believes only he can restore the Republic to order. Canderous was made Mandalore by Revan who ordered him to gather the clans in preparation for another great war. Mira lost her family during the war with the mandalorians before being adopted as one of them, then lost that life to Revan and his armies. T3-M4 was sent by either Bastilla or Carth to try and find Revan. HK-47 was built by Revan and has a desire to find and serve his beloved master once more. Kreia was the one who encouraged Revan in his early years as his master to seek greater knowledge, ultimately fuelling his fall to the dark side. Many of the surviving Jedi reluctantly admit that their failure to work alongside Revan ultimately led to his fall, and their own demise. Hell, the galaxy is as screwed up as it is because of everything Revan and Malak did. Kotor 1 has a great story and will always be incredible, but Kotor 2 has such levity. Everything in the galaxy is a remnant of a shattered whole. Street gangs formed by refugees on Nar Shadaar, bombed out Telos, ruined Dantooine, Mandalorian remnants. The world feels empty, desolate. This is a galaxy on the edge of collapse, barely alive after two generations of long and bloody conflicts. The world building was sublime, truly one of Obsidian's best features. I can only wonder what might have become of this series had Lucas Arts not forced a release date... or had greenlit KOTOR 3. A man can only dream. Revan was the catalyst of everything that is KOTOR, which is why I was so underwhelmed by SWTOR. It lost the essence of the story, Revan's journey. While the idea of a sith emperor who turned Revan and Malak was cool, the way SWTOR executes it is awful. The story up until that point revolves around Revan. He was the catalyst of the narrative. They sacrificed story for an MMO cash in, which really cheapened it. *cough cough, blame EA again cough cough*
That said, I would've loved to have seen the original Sith storyline. It wouldn't have been the same, but Kreia teasing of the true sith waiting in the forgotten darkness of the galaxy was so foreboding and ebbing with potential. SWTOR had fun moments, but boy did it under deliver. The "true sith" Kreia promised were barely anything more than a Galactic Empire rip off. I like the idea of Darth Vitiate, a sort of ancient demigod sith, an eternal emperor who fuels himself on death, like Nihilus, to extend his. Who used the Mandalorians and Revan to shatter the Republic and destroy the Jedi. And now Revan and the Exile join forces to stop him before he consumes the entire galaxy. That would have been so much better than what we got. Not to mention it would make much more sense than a giant Empire existing in secret for hundred of years... And lest I forget HK-47
Such a great post! I've always loved the movies, but KotoR is what really got me hooked on Star Wars. KotoR 2 especially delves so deep into the dichotomy between the light and the dark side, as well as the nature and essence of the Force. It gives you an entirely new perspective and a much deeper understanding of the mythos that is Star Wars, something that is not even remotely hinted at or explored in the movies. I love both games, but I prefer KotoR 2 overall, it explores Star Wars in a way that no one has ever done before or since. Loved everything you said about the characters in KotoR 2 and how it all relates back to Revan. Great stuff. I guess one thing I find quite disappointing about the first game is how even though you play as Revan, it never feels like you're playing as him, if that makes any sense. And I know that he has lost his memories and has been brainwashed, but underneath that, there are still remnants of his true self. And yet, most situations in the game are either resolved by Revan acting absolutely selfless like a proper Jedi, or like a murderous psychopath. There is no grey area, no creative ways to resolve conflicts. It totally undersells Revan as a chararacter. You hear all this great things about him, but when you actually play as him, he could be any random guy and it would really make any difference. I still think he is one of the coolest characters ever though. And I would argue that him and Kreia are the most fascinating and multilayered characters in all of Star Wars. Kreia's views on the Force and her philosophy are absolutely fascinating to me. Even though I don't agree with all of her teachings, she is not completely wrong when she says that she hates the Force. As long as the Force exists, and as long as people are born who are sensitive to it, the battle between the light and the dark side will never end, it will always be one crisis after another in the Star Wars universe. It's a never ending cycle. Not sure if Lucas was even aware of that when he spoke about how everything in the prequels 'rhymes' with the original trilogy, ... but yeah, that's kind of a legit theme in Star Wars. By the way, the handmaiden's mother was Jedi Master Arren Kae, who was one of Raven's teachers. A strong case can be made that Arren Kae is in fact Kreia, and if that's true, it's kind of interesting that Kreia has this incredibly positive, almost romanticised view of Revan, even though he was the one who killed her lover. I've read some really bad things about The Old Republic, so I chose to never play it. I would honestly much rather have a relatively open ended story, than a sequel that not only does not live up to its predecessors, but actively screws with characters from the previous games (I read something about Revan was being possessed by the evil Sith emperor the entire time, and that's why he went to war and betrayed the Jedi, which is a really great way to take all agency and depth away from this amazing character). If they ever do a proper KotoR 3, one that ignores the MMO and does it's own thing, I hope they get Chris Avellone to write it. HK-47 is amazing. "Oh master. I do not trust you. I cannot trust YOOOUuuu. Or anyone. Ever again." It's funny, because that's literally Carth's entire characterization in KotoR 1.
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Post by Mecha-StannisForever on Dec 1, 2017 20:24:07 GMT
Such a great post! I've always loved the movies, but KotoR is what really got me hooked on Star Wars. KotoR 2 especially delves so deep into the dichotomy between the light and the dark side, as well as the nature and essence of the Force. It gives you an entirely new perspective and a much deeper understanding of the mythos that is Star Wars, something that is not even remotely hinted at or explored in the movies. I love both games, but I prefer KotoR 2 overall, it explores Star Wars in a way that no one has ever done before or since. Loved everything you said about the characters in KotoR 2 and how it all relates back to Revan. Great stuff. I guess one thing I find quite disappointing about the first game is how even though you play as Revan, it never feels like you're playing as him, if that makes any sense. And I know that he has lost his memories and has been brainwashed, but underneath that, there are still remnants of his true self. And yet, most situations in the game are either resolved by Revan acting absolutely selfless like a proper Jedi, or like a murderous psychopath. There is no grey area, no creative ways to resolve conflicts. It totally undersells Revan as a chararacter. You hear all this great things about him, but when you actually play as him, he could be any random guy and it would really make any difference. I still think he is one of the coolest characters ever though. And I would argue that him and Kreia are the most fascinating and multilayered characters in all of Star Wars. Kreia's views on the Force and her philosophy are absolutely fascinating to me. Even though I don't agree with all of her teachings, she is not completely wrong when she says that she hates the Force. As long as the Force exists, and as long as people are born who are sensitive to it, the battle between the light and the dark side will never end, it will always be one crisis after another in the Star Wars universe. It's a never ending cycle. Not sure if Lucas was even aware of that when he spoke about how everything in the prequels 'rhymes' with the original trilogy, ... but yeah, that's kind of a legit theme in Star Wars. By the way, the handmaiden's mother was Jedi Master Arren Kae, who was one of Raven's teachers. A strong case can be made that Arren Kae is in fact Kreia, and if that's true, it's kind of interesting that Kreia has this incredibly positive, almost romanticised view of Revan, even though he was the one who killed her lover. I've read some really bad things about The Old Republic, so I chose to never play it. I would honestly much rather have a relatively open ended story, than a sequel that not only does not live up to its predecessors, but actively screws with characters from the previous games (I read something about Revan was being possessed by the evil Sith emperor the entire time, and that's why he went to war and betrayed the Jedi, which is a really great way to take all agency and depth away from this amazing character). If they ever do a proper KotoR 3, one that ignores the MMO and does it's own thing, I hope they get Chris Avellone to write it. HK-47 is amazing. "Oh master. I do not trust you. I cannot trust YOOOUuuu. Or anyone. Ever again." It's funny, because that's literally Carth's entire characterization in KotoR 1. The Arren Kae Kreia thing is really interesting. I think I heard something about it a while back, but I never really paid it much attention, but now you mention it, that actually seems like such a great, subtle detail. Definitely with you on the Avellone as writer comment. The guys worked on two of my favourite games. I think the idea of the Sith Emperor worked in SWTOR. This mysterious ancient sith lord with god like powers who is waiting to tear down the Republic. I mean, it's implied pretty heavily in Kotor 2, and lightly in 1 that a greater power sent the mandalorians to test the republic, and turned Revan and Malak to the dark side. And also that, once Revan broke free of his command, embraced the Dark side in order to conquer the galaxy and solidify it in the hopes of defeating the emperor using the power of the Star Forge. It adds a whole new layer to the story. Doing evil to prevent a greater evil. But as I said, SWTOR's execution was awful. They removed the core element of KOTOR, Revan and moved it 300 years into the future. Just a bad choice in general. I don't know if you ever read this interview with Avellone www.tweaktown.com/news/52534/ex-obsidian-dev-reveals-star-wars-kotor-iii/index.htmlHe talks a lot about how KOTOR III was planned to go, with a new Player as a lone Jedi knight following Revan's footsteps into the Sith territories in the unknown regions much like the Exile at the end of KOTOR 2. It actually sounds pretty cool as a concept. I think the worst thing SWTOR did was how they killed off the Exile. They just had her get killed during the confrontation with the Emperor. This character who was supposedly immensley power to the point where she had the potential to kill the force itself... and they killed her in a side book. Then Revan gets killed by the player after he goes batshit crazy trying to kill the emperor. It just felt like there was a huge disconnect between the people who wrote the KOTOR series and the SWTOR MMO. Like these people didn't understand the character properly, or what defined the old republic era series. I guess I'm just kind of sad about the way it wound up.
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Post by Father of Dragons on Dec 1, 2017 22:43:09 GMT
I know shit all about SWTOR's gameplay or story but I love their cinematics.
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Post by Basil on Dec 1, 2017 22:57:15 GMT
I've watched some cutscenes from The Old Republic just out of curiosity. I don't really know what the whole story is about, but I really love that one scene where a character finds Revan's Mandalorian mask and this amazing theme from the original KotoR starts playing. Even as someone who hasn't played the game, just watching that scene on YouTube gave me massive goosebumps. Also when Revan dies, he says: "And in the end, as darkness takes me, I am nothing. Now I know how you felt, my friend." referring to Darth Malak. And this just overwhelms me with feels.
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Post by Basil on Dec 1, 2017 23:57:45 GMT
And speaking of the music in these games, I love this theme from KotoR 2 so much:
Even though Kreia is manipulative and bitter and for all intents and purposes, the true villain of KotoR 2 ... at the end of the day, she is such a sad, tragic character. I have a great deal of sympathy for her. She has been hurt, betrayed and cast aside by both the Jedi and the Sith. And in that moment towards the end of the game, when the remaining Jedi have gathered at the Dantooine enclave ... and Kreia seems so old and tired. It's just a really beautiful scene, filled with so much melancholy and finality.
Kreia is by far my favourite Star Wars character, and it's not even close. I have a weakness for motherly characters in fiction, I don't know why.
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Post by Father of Dragons on Dec 2, 2017 10:58:38 GMT
"So old and tired" as she literally drains the life from them But I do get your point, Basil, I just thought that was kinda funny. And I agree that the soundtrack for the KOTOR games is great.
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Post by Basil on Dec 2, 2017 11:40:11 GMT
I meant this moment specifically. It's like the only time in the game Kreia shows some genuine human weakness. The Dark Side version of this scene is amazing as well, by the way, albeit in a very different way. She asks you if killing the Jedi has calmed your rage, and you get like five different dialogue options, but no matter which one you choose, the answer is invariably no, it has not. And she remarks coldly "You have failed me. Completely and utterly." Great stuff.
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Post by Father of Dragons on Dec 2, 2017 14:33:56 GMT
I meant this moment specifically. It's like the only time in the game Kreia shows some genuine human weakness. The Dark Side version of this scene is amazing as well, by the way, albeit in a very different way. She asks you if killing the Jedi has calmed your rage, and you get like five different dialogue options, but no matter which one you choose, the answer is invariably no, it has not. And she remarks coldly "You have failed me. Completely and utterly." Great stuff. I'll admit I reloaded my save more than once to get a different result in which she's actually happy with my choice. Attempting to please Kreia is so annoyingly difficult: I remember when you first step foot on Nar Shadaa, you're met by a beggar, and regardless of whether you ignored him or gave him money, she'd give me a lecture about how bad my choice was. There's no winning with her
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Post by Mecha-StannisForever on Dec 2, 2017 15:07:33 GMT
I know shit all about SWTOR's gameplay or story but I love their cinematics. Meh, it was ok. But its a cash in on something I love which is why I feel so bitter towards it. They did do Revan's aesthetics and voice well. I thought he looked and sounded how I imagined Revan would look, which was actually a pretty decent progression of one of the more popular KOTOR 1 faces, affectionately known as Mullet Man But like I said, it loses track of what KOTOR 1 and 2 were about. A fallen Jedi's legacy. It would be like ending Empire Strikes back then continuing the story loosely 300 years later. It makes little narrative sense. The line Basil quoted that Revan says after you kill him on the Foundry is great, and I feel like the story would almost certainly conclude with Revan's death, but still, it should have been about this destructive battle between the Sith Emperor and Revan, with a player forced to choose a side. The way they dealt with it was to have Revan's personalities split, eventually ending with his two halves reconciling, and the light side winning. It felt a little too simplistic an end for a character who revolved around his dueling light and dark halves. One winning over the other, as oppose to finding balance defeats his characterisation. Kotor 1 kind of skirted with that issue, but KOTOR 2 clearly defines him as someone who will do whatevers necessary for the greater good. Although, SWTOR Revan had some great lines, and also produced my little Revan gif. Though a true KOTOR 3 would be great. There were rumours of KOTOR reboot sometime ago, though I doubt that will happen, nor really want it. A proper sequel would be best.
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Post by Basil on Dec 2, 2017 23:33:54 GMT
Revan was power. Staring into his eyes was like staring into the heart of the Force.
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Post by DaveyJoe on Dec 4, 2017 7:09:33 GMT
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Post by Basil on Dec 4, 2017 14:05:22 GMT
I love how KotoR 2 is not afraid to have you talk to an NPC for like ten minutes or more. And the dialogue trees are often extremely deep and intricate.
Like when you talk to the Assassin droid on Peragus, and he can barely restrain his glee at all the death and destruction that's going on in the facility. Or when you meet Atris on Telos for the first time. In both examples, the NPC is hostile to you, so talking to them and trying to get information out of them, or defend your position, is a challenge in itself. The system is just as deep as the combat. A lot of times, you have to find out whether a character is lying or telling the truth, and then trick them into revealing a crucial piece of information. Every big conversation is like its own set piece, and I love that.
Nothing in KotoR 1 can compare to that unfortunately, and that's another reason why I prefer the second game over the first one. Most of the conversations in KotoR 1 felt very generic. In most cases, your character is just asking questions and passively taking in information, there was barely any active participation. The Exile as well has a lot more personality than Revan (ironically). Your dialogue choices can affect the kind of person she is, but even if you go full-blown good or evil, the conversations are often written so subtly, that the Exile still exudes personality in every line of dialogue. Revan on the other hand ... did not, not really. I've always found that the most personality he ever had in the game was in his flirtations with Bastila.
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Post by Father of Dragons on Dec 4, 2017 14:46:11 GMT
Oh god I'm having PTSD-style flashbacks. Peragus is what stops me replaying KOTOR 2. It feels like such a chore for me
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Post by Basil on Dec 4, 2017 15:20:25 GMT
Oh god I'm having PTSD-style flashbacks. Peragus is what stops me replaying KOTOR 2. It feels like such a chore for me You need to learn to appreciate it! The atmosphere of the entire level is like something straight out of a survival horror game. It's very Dead Space or System Shock-ish. You are alone in this futurustic facility, most of the NPCs you encounter are either hostile machines, or holograms of dead people and you have not the slightest idea what the hell happened here while you were asleep. But as you progress, you slowly start to piece it all together. Seriously, if they had tweaked the lighting a little bit, made it all a bit darker and creepier, maybe some flickering lights here and there, it would have been absolutely perfect. It's one of my favourite sections in the game. Taris on the other hand ...
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Post by Father of Dragons on Dec 4, 2017 16:13:18 GMT
Oh god I'm having PTSD-style flashbacks. Peragus is what stops me replaying KOTOR 2. It feels like such a chore for me You need to learn to appreciate it! The atmosphere of the entire level is like something straight out of a survival horror game. It's very Dead Space or System Shock-ish. You are alone in this futurustic facility, most of the NPCs you encounter are either hostile machines, or holograms of dead people and you have not the slightest idea what the hell happened here while you were asleep. But as you progress, you slowly start to piece it all together. Seriously, if they had tweaked the lighting a little bit, made it all a bit darker and creepier, maybe some flickering lights here and there, it would have been absolutely perfect. It's one of my favourite sections in the game. Taris on the other hand ... Must be an acquired taste! I feel like it just takes so long and I can't be bothered to run through the huge map for ~40 minutes, with the game being constantly interrupted by 1-second fights with shitty droids around every corner. Even worse: when you have a short attention span like me the extremely long conversations with holograms and the assassin droid just make it torturous. I'd probably appreciate it more if there were more people to talk to, but obviously that's not really an option
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Post by Mecha-StannisForever on Dec 4, 2017 22:40:47 GMT
You were deafened.
At last, you could hear.
You were broken.
You were whole.
You were blinded.
And, at last, you saw.
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Post by Basil on Dec 5, 2017 23:22:57 GMT
"I would have killed the galaxy to preserve you. I would have let the galaxy die. You are more rare than you know, and what you have taught yourself must not be allowed to die. You are not a Jedi, not truly. And it is for that that I love you."
The writing and the voice acting in this game are just out of this world.
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Post by Basil on Dec 5, 2017 23:33:46 GMT
"It is said that the Force has a will, it has a destiny for us all. I wield it, but it uses us all, and that is abhorrent to me. Because I hate the Force. I hate that it seems to have a will, that it would control us to achieve some measure of balance, when countless lives are lost. But in you, I see the potential to see the Force die, to turn away from its will. And that is what pleases me. You are beautiful to me, Exile. A dead spot in the Force, an emptiness in which its will might be denied."
So good.
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Post by Basil on Dec 8, 2017 1:16:01 GMT
The Game Awards are starting in a few minutes. My personal Game of the Year is "What Remains of Edith Finch". Sadly, it's not nominated for that, but it is nominated in several other categories, and I hope it wins them all.
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